![]() ![]() ![]() It actually got my personality scarily accurate. It presses you on your beliefs, even takes a survey of you, before you realize it is responding directly to you. There is also another voice pressuring you form within: a voice that communicates via text on terminals making you question your beliefs on what it means to be a human. The Puzzles makes you get through the game, but the substance comes from reading and listening to assorted philosophical writings, recordings of pre-apocalypse humanity, and the ramblings of previous AIs who went through the trials. As you progress, you learn Humanity was on the verge of an apocalypse, and attempted compiling as much knowledge as possible, and in a last ditch effort, made attempts to recreate human thought in AI. It’s an odd religious paradigm in itself, but again, like Soma, you are in the spot of an AI pondering on philosophical conundrums. You are given one command: do not ascend the tower that looms over the world you are in. Soon, you find you are a robot, or rather an AI, in a simulation, but the question remains weather to defy or obey God. The Talos Principle puts you in control of an unnamed character who appears in a Garden of Eden of sorts, and a disembodied voice named Elohim (“God” in Hebrew) commands you to Solve puzzles to gain artifacts of power, and in return, be given free reign over the lands and reach eternal salvation. And again, major, plot revealing spoiler warning. ![]() This time around, I will be talking about the First-Person Puzzle game The Talos Principle. Previously was an analysis of the Horror game Soma, so feel free to check that out. Just a recap, I’ve been talking about the concept of AI using several games. ![]()
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